![]() The biggest downside to these things is you'll need to constantly modify the ship's loadout as you can only have one design active at a time. Then later, they can be used as short order capital ships with an incredible amount of versatility. You'll want to leverage your second or third ark to move into an enemy system and suck up that valuable essence. Ship Bound gives you access to those powerful arks, and our traits are custom tailored to make those things as powerful as possible. With the exception of wonders, moving an ark keeps all of the pop and system improvements you already built with it. The idea is to grow Arks as fast as possible, deplete the planets you are on, then move on to the next system, ensuring beaucoup FIDS. Selected Traits: Big Fleets II (25), Deadly Weapons II(20), Fast Travelers II(25), Inept Traders(-10), Material Expertise(10), Optimal Defense II(20), Patriots II(15), Vexed II (-25) Bonuses: Extreme Foremen, None, Heuristic Collection.Politics: Militarists, Anti-Religious, Pragmatic.First, I'll show my setup then explain the idea behind it: I built up a custom faction focused on warfare and have had a blast with it. Just keep in mind that switching to Sheredyn or Mezari changes your custom pop (also Sheredyn is very bad without mods, always choose Mezari anyway because its objectively the best choice). But you can choose UE aswell if you like. Craver affinity works well with this because you get that free coordinator at turn 5. To balance things out, take traits like eternal war, weak infantry (because infantry sucks, you will be switching to 100% Tanks ASAP) or things like reduced exp on trade colonies.ĭon't forget to make your custom faction pop overpowered FIDS bonuses. If you like, pick up things like extra speed for ships and less overcolonization dissaproval (helps with conquest victory). Scientist get the overpowered science law right at the start which reduces system developement industry cost by 20%. Combine this with militarist and/or scientist. You don't need your traits to be specialized for war, if you pick up 30% bonus industry you can build system improvements and ships alike. The second is that it is of extremely high priority to build the space port (Basic System Development) around the time of your first colony, to ship slave there. The disadvantages are that the cravers get some nice early bonusses, like an advanced war ship in the beginning), a possibility of avoiding forced truces, which can really hurt your happiness, and very nice damage bonuses from the number of depleted planets. ![]() Thus this race focusses on extreme growth and production. This ensures that the planets will stay undepleted for much longer (normally they will get to the end of the game undepleted) thus avoiding the cravers downfall when they don't get enough new planets. I only build one native pop per planet, and then fill the rest with slaves. Being riftborn (with depletion and slave drivers), one can control how much native population you have in a system (by producing them) and thus the depletion rate. The last gives +30 happiness per war when you are a militarist. I used that as the basis of my custom faction, only replacing the cravers with the riftborn, and the political system with a federation. Slave drivers enhances the output of the minor races greatly, and being militarisst, they can get much needed happiness by declaring war on major and minor factions. Of the official races, the craves have in my opinion the best synergies. So, I'm here to ask my fellow warmongers/backstabbers: what's your favorite war loving custom faction in Endless Space 2? I just tried to create my own custom faction, but I didn't realize that you can't use more than 8 traits in a custom faction. They actually declared war on me, after already wiping out a different faction and going to war with the fourth faction of the game. I'm usually the one who starts committing genocide but if the tutorial game is any indication, the AI is much more genocidal in this game. However, Endless Space 2 changes just enough that it throws my system into disarray. In Civ V and the first Endless Space, I had my routine perfected to where I didn't really worry at all whether or not I'd win (in single player. Whenever I play games like Civ or Endless Space, I tend to make my factions go for science so I can research the best technologies to expand, grab all the best resources, and start mass producing as many ships as possible so I can sink the world/Galaxy into a dark age of warfare. ![]()
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